Thursday, April 14, 2011

In or Out of the Festrian Empire?

The sector I'm developing now is an expanse of the Old Empire, which has been swallowed up by the rapidly expanding Festrian Empire.

All space within the Imperial Reach is considered part of the Imperium: the Imperium recognizes no other interstellar government within its space.

Worlds (broadly construed to include the whole stellar system) that accept Imperial authority are granted Protectorate status. They are not automatically granted full membership in the Imperium: they must petition the Emperor, and be accepted.
  • Citizens of a protectorate may petition for Imperial citizenship, but are not guaranteed it, save by honorable service on behalf of his Imperial Majesty.(Navy, Scouts, Marines)
  • Protectorate Worlds are granted autonomy;
  • must accept Naval and Scout presence, either as bases or patrols.
  • receives protection under Imperial law: 
  • must pay the Imperial tribute.
  • must accept an Imperial ambassador.
  • may NOT maintain a jump-capable battle fleet and may NOT build ships of the line.
  • may, at the pleasure of the Emperor, maintain a system defense fleet.
  • may accept or refuse trade, so long as it does not interfere with that of other worlds. 
Full Member worlds of the Imperium:
  • Citizens of full member worlds are Citizens of the Imperium.
  • retain autonomy over their systems.
  • Enjoy the full protection of the Emperor, 
  • Are represented by a noble in the Festrian Duma.
  • Must have a unified government. (Balkanized, anarchic, or captive governments are not recognized.)
  • Must maintain an open port to engage in trade, subject to starport authority and the TAS
  • Must pay the Imperial tribute.
  • Must, if able, maintain a system defense fleet or accept Imperial Navy patrols
  • May maintain ships of the line at the pleasure of the Emperor
  • May maintain a battle fleet at the pleasure of the Emperor
Civilian ships outside 100D are subject to Imperial, not planetary law.
Civilian ships within 100D are subject to planetary AND Imperial law.
Visitors to worlds must obey the local laws, and may be detained if they do not.

8 Comments:

Blogger Craig A. Glesner said...

This pretty much sums it up quite nicely. Mind if I swipe it?

Seriously, it is a pretty sweet write up.

2:22 AM  
Blogger Jwarrrlry said...

Swipe away! Thank you.

A couple other things I'm mulling over:

I'm thinking population of 6+ ought to be another requirement for full membership... although the government requirement tends to insure that, it's not always the case.

Also, ought protectorate worlds to be liable for tribute? Some are pretty puny, and we're talking about some trivial sums.

4:15 AM  
Blogger Craig A. Glesner said...

I would not go with the Pop 6+ thing, even the little worlds should get a chance to be Imperial Members.

As for Tribute, again, just because they are small doesn't mean they don't have something to show their submission to the Imperium as well as giving their fair share for enjoying the imperial benefits.

Perhaps they give some small local made folk craft, or they do astrophysics observations, keep the local starport beacon running and the TAS huts stocked and clean. Could be quite an Adventure for the players trying to get a new world to accept the Imperial Protection.

4:32 AM  
Blogger Jwarrrlry said...

Good arguments. As it is, in a couple of the subsectors I've recently completed, there are remarkably few full member worlds - especially since the "Must maintain an open port to engage in trade, subject to starport authority and the TAS" clause all but requires the maintenance of at least a class B starport, but the presence of same doesn't guarantee membership.

7:21 AM  
Blogger Craig A. Glesner said...

Then, go with my adjustment, word perhaps as:

Member Worlds of the Imperium Festrian will give Tribute to the Imperium in equal share to its resources as Negotiated and Agreed upon by the Member World and the Emperor's Agents.

See Appendix C of Imperial Codex I, Ministries.


Or some such. Go with what you like and would be most playable.

7:33 AM  
Blogger Jwarrrlry said...

"Could be quite an Adventure for the players trying to get a new world to accept the Imperial Protection."

Hey! Finally a reason for me to use Citizens of the Imperium: This looks like a job for Baron Haupt Chumworthily of Vespa, Peer of the Festrian Empire! His mission: to flit about the Protectorate worlds cajoling stubborn dirt-eaters into getting their worlds petition-ready. "Really, my good man: it doesn't do complaining to ME. Can't help it the bally scouts writ you down an anarchy. You'll just have to pick a good strong fellow, and cobble something together 'round him. That's what most worlds do, you know. Now, it's been good chatting: I'm off to Victoria, and Dirham-three, and I'll be back here in three months. Let's see what you've done by then and I'll see if I can't put a word in for you."

2:27 PM  
Blogger Craig A. Glesner said...

Ah, the true joys of the Imperial Diplomatic Service they neglect to tell a prospective recruit.

Glorified Circuit Rider for the Emperor.

Yep, I like it to and think I will use as well.

3:00 PM  
Blogger Jwarrrlry said...

Sounds like a good thing to do with an ex-navy PC, too:

"Baron Chumworthily's the front man, but between you and me, Commodore, he's daft. He needs a savvy chap like you to pick the shots. On paper, you're his skipper. In practice? Well, tell him what you're going to do, so he knows what to say..."

5:22 PM  

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